Players are rewarded with a monetary “attack bonus” each time they provide the finishing blow against another car using their forward or rear weapons (and a similar “lapping bonus” when they gain a full one-lap lead on an opponent during the race). While it is a racing game, there is heavy emphasis on attacking competitor’s vehicles since the cars always reappear with full health just a few seconds after blowing up, the only “harm” done is falling behind in the race. In addition to navigating the turns, racers must also maneuver hills and dips without falling or jumping over the guard rail at the track’s edge. Each race consists of four laps around tracks viewed from an isometric perspective, which enables players to discern the presence of frequent sloping sections spread throughout the game’s various tracks. The game pits four racers against each other, with up to two of them being player-controlled from a colourful collection of comic-book-inspired humans and aliens, and the rest being AI opponents “Rip” and “Shred”, who appear in all races, plus a third character unique to each planet/level in one-player mode. The game was ported to the Game Boy Advance in 2003. The game prominently features a number of popular heavy metal and rock songs in its soundtrack, hence the game’s title. Rock n’ Roll Racing is a vehicular combat-based racing video game developed by Silicon & Synapse (now known as Blizzard Entertainment) and published by Interplay Productions for the Super Nintendo Entertainment System in 1993 and the Mega Drive/Genesis in 1994. Also, be sure to check out Racing Gears Advance.
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